;----------{Hadoabuser}------------------------------- ver: 2.1 ;----------{Hadouken}--------------------------------- My third character, mainly for lolz. I never thought I'd do a shoto edit, but this was for "Ken Wars" over at Mugen Free For All. Ken being one of my favorite Street Fighter characters, I decided to hop into "Ken Wars" myself. Version 1 was just me playing around and not treating Hadouken like a serious creation, well V2 is me being serious. His theme is hyper, physical, combo-whore, with that said he understands how attacks work and has moves that reflect that. Features Tekken-esqe wakeup attacks. ;----------{Abilities}-------------------------------- ;----------------------------------------------------- MVC2 style punches and kicks, and as a standard for my characters x, y, a, and b are standard attacks. Z by itself acts as power charge and with commands acts as the hyper move operator. C is the character specific ability button, what it does depends on the character theme. All Standard attacks can be chained that follow the weak ---> strong hiearchy. Hes pretty much a combo whore like I am so ALOT of his moves are linkable. ;----------{Dash Cancel}------------------------------ Command: C after a move hits *Ground only Think Focus Cancel from SF4 except easier to do. Once active Ken dashes forward, can link attacks together, takes 250 power to use. EX version can be done after special attacks, takes 500 power to use and you can dash to the other side of enemies. ;----------{Jump Cancel}------------------------------ Command: C after a move hits *Air only Very similiar to how Dash Cancel works, cept Hadouken does Shoryuken to knock opponents upward with him, takes 250 power to use. EX version can be done after special attacks, takes 500 power to use. *Can only be used at certain times during special moves. ;----------{Power Charge}----------------------------- Command: Hold Z The move uses some animations I thought would be funny to see :p. ;----------{Projectile Absorber}---------------------- Command: C *Doesn't work on hyper projectiles. Ken takes a horse stance and prepares to absorb the power from any projectiles. The stored power is transfered to all attacks. Powers up 10 times only. ;----------{Absorber Hadouken}------------------------ Command: Forward after sucsessfully doing P.Absorber Hadouken shoots a special Hadouken that uses the power he absorbed from Projectile Absorber. Does 1.8x the damage from the absorbed projectile. *Doing this move sacrifices the power gain from Projectile Absorber. *Can be done on air. ;----------{Attack Reversal}-------------------------- Command: Forward+C for Standing hits, Back+C for crouching, and Forward or Back+C in the air. Hadoken takes a defensive stance and readies the reversal, you know its active when you hear the "clink" sound. If sucsessful the opponent turns around and does the move you just reverse giving you an opening. *Caution doesn't stay active for long. Takes 250 power to do the EX version which reverses special moves, this is auto-matic if you have the required power. ;----------{Power Overload}--------------------------- Command: X+Y, X+A, A+B, or Y+B Condition: Currently getting hit. A small fire burst that comes from the opponent's will to live, breaks combos. Can be used again after 2 minuets. Hold a direction to move in after it hits. *Can only be done by Hadouken's opponents. ;----------{Dodge Roll}------------------------------- Command: Back or Forward after landing from a hit Hadouken does a recovery roll after taking a short break. *Can do the wakeup attacks from here. ;----------{Attack Clash}----------------------------- If Hadouken and his opponent hit each other with the same priority move that trigger a stand off where they try to beat each other to a pulp. Just tap any buttons to beat out your enemies and you will earn a cool 1000 power stock and a free chance to use it. ;----------{Normal Move Tree}------------------------- ;----------------------------------------------------- Basically all variations of punches can link with each other, only punch to punch and kick to kick supported right now, not punch ot kick or vice versa. ;----------{Punches}---------------------------------- Standing Light Punch has 2 variations. Forward + x and x. You can only do Forward + x in close range. x can combo from forward + x. Standing Medium Punch has 2 variations, and with the MVC2 button style u can only do it as a combo hit from light punch. Forward + x and x. You can only do Forward + x in close range. x can combo from forward + x. Standing Strong Punch has 2 variations. Forward + Y and Y. You can only do Forward + Y in close range. Y can combo from forward + Y. Crouching Light Punch has no variations. Hold down and X. Crouching Medium Punch has no variations, and with the MVC2 button style u can only do it as a combo hit from light punch. Hold down and x. Crouching Strong Punch has no variations. Hold down and Y. Air Light Punch has no variations. X in the air. Air Medium Punch has no variations, and with the MVC2 button style u can only do it as a combo hit from light punch. X in the air. Air Strong Punch has no variations. Y in the air. ;----------{Kicks}------------------------------------ Standing Light Kick has no variations. A Standing Medium Kick has 3 variations, and with the MVC2 button style u can only do it as a combo hit from light kick. Forward + A, Back + A, and A. You can only do Forward + A in close range. A can combo from forward + A. Back + A can combo from from A. Standing Strong Kick has 3 variations. Forward + B, Back + B and B. You can only do Forward + B in close range. B can combo from forward + B. Back + B can combo from from B. Crouching Light Kick has no variations. Hold down and A. Crouching Medium Kick has no variations, and with the MVC2 button style u can only do it as a combo hit from light kick. Hold down and A. Crouching Strong Kick has no variations. Hold down and B. Air Light Kick has 2 variations. A in the air, and A when not moving forward or back. Air Medium Kick has 2 variations, and with the MVC2 button style u can only do it as a combo hit from light kick. A in the air, and A when not moving forward or back. Air Strong Kick has 2 variations. B in the air, and B when not moving forward or back. ;----------{Special Moves}---------------------------- ;----------------------------------------------------- Moves that can be comboed from the normal ones, do a bit more damage than normal moves. EX versions take 500 power from the bar. ;----------{Power Slide}------------------------------ Has three versions Weak -- Command = D, DF, F, a Strong -- Command = D, DF, F , b EX -- Command = D, DF, F , a+b Weak and Strong start with a charging forward then to the descriptions below. (Weak) Hadouken Slides on the ground to clip opponents. (Strong) Hadouken does a standing slide to a mid spin kick. (EX) Hadouken Slides on the ground to clip opponents, then a spring kick to knock then upward. Acts as a launcher. Can do a back hop out of it before the actual attack animation, just hold back to do it. *Can do Dashing Bull from back hop. ;----------{Pick N' Toss}----------------------------- Has three versions Weak -- Command = D, DF, F, x Strong -- Command = D, DF, F , x EX -- Command = D, DF, F , x+y (Weak) Ken leans over to pick up his opponent by the neck and slams them Judo style. *Grabs P2 from a lie down position (the lay down after tripping them). (Strong) Ken grabs his opponent and slams them Judo style. (EX) Ken grabs his opponent from a crouching stance then slams them Judo style twice. ;----------{Shift Round}------------------------------ Has three versions Weak -- Command = D, DB, B, a Strong -- Command = D, DB, B , b EX -- Command = D, DB, B , a+b Ken does a short crouch before doing an aeiral roundhouse kick. The stronger the version the higher and farther he flies. (EX) Ken does a double rising roundhouse. Has an air grab if u touch the wall and hold back. can also be done by pushing the punch button after wall jump. ;----------{Air Grab}--------------------------------- Command: D,DF,F, Punch after the attack animation of Shift Round. Hadouken pulls his opponent upand sets up for a downward kick. ;----------{Countered B. Roll}------------------------ Command: X or Y after hitting the ground from an attack. X = Weak Y = Strong X+Y for EX Version: Does 3 hits. Hadouken does high flying attack in a rolling ball animation. (Weak) goes about a steps distance away for safe attacking, hard to punish but weak, 1 hit. (Strong) goes high fast then falls, use proper judgement when using, best when you can guess your opponents next attack, 2 hits. (EX) goes at a mid height but with great speed and counter-combo possibility, 3 hits. *Only usable as a wake-up attack, attacks faster than CBS but does less damage, can be done from back or FWD dodge roll. ;----------{Countered B. Smash}----------------------- Command: A or B after hitting the ground from an attack. A = Weak B = Strong A+B for EX Version: Makes P2 bounce off the ground for combo opportunity. Hadouken does jumping downward kick to knock opponents to the ground. (Weak) does a quick strike, weak damage. (strong) knocks your opponent away bouncing. (EX) does a quick strike making your bounce into the air for counter-combo. *Only usable as a wake-up attack, attacks slower than CBR but does more damage, can be done from back or FWD dodge roll. ;----------{Dashing Bull}----------------------------- Has three versions Weak -- Command = D, DB, B, x Strong -- Command = D, DB, B , y EX -- Command = D, DB, B , x+y (Weak) Hadouken does a short hop back to charge forward for a headbutt that knocks his opponent back. (Strong) Hadouken does a long hop back to charge forward for a headbutt that knocks his opponent to the ground. (EX) Hadouken charges forward for multiple headbutts that knocks his opponent to the ground. At a certain distance EX version has 3 hits, and the third stuns P2 for a short time if all three connect. *All three can be done from the Back Hop of Power Slide. ;----------{Hyper Moves}------------------------------ ;----------------------------------------------------- Moves that do a great deal of damage and take bars of power to activate. ;----------{Secret}----------------------------------- Command: ???? Hyper level: ???? You'll have to guess :P ;----------{Hadouken}--------------------------------- Command: D, DF, F, z Hyper Level: 1 Ken shoots a Hadouken :P. Has 3 different Speeds, slow, normal, and fast. Hold back when the move starts to do the slow one, hold forward to do the fast one, and do nothing to do the normal one. The Slow one does the least amount of damage but opens up your opponent for comboes, does less damage then the other speeds. The Normal one is just regular, does the most damage out of the three. The fast one comes out fast to catch enemies early, does less damage than the normal one. ;----------{Combo Jigoku Fuusha}---------------------- Command: D, DB, B, z Hyper Level: 2 HadouKen sets up an aerial slam with a power slide. ;----------{Dan's Influence}-------------------------- Command: D, DF, F, s Hyper Level: 3 Pretty much what the name says, HadouKen does Dan's taunt hyper move, except his hits. :P If your lucky something special might happen when you use this move. ;----------{Eruption}--------------------------------- Command: x, x, F, a, z Hyper Level: 3 Hadouken lifts his leg up high and stomps the ground to summon a volcano. If it hits he then beats his opponent into the volcano. Once close enough his opponent get stuck in the volcano then it explodes. You can mash attack buttons to increase the damage. *Doing only weak hits would be faster but you would do more damage by mixing it up. *Can be interrupted by Power Overload. ;----------{Version History}-------------------------- ;----------------------------------------------------- [Beta to Ver 1] Added ???? Added Power Slide + EX Added Hadouken + Variation 1&2 Added Pick N' Toss + EX Added Dan's Influence Added Shift Round + EX -- Air throw from Shift Round -- Can do air throw with punch if first frame misses -- Added command for air throw after attack frames Added Projectile Absorber Added ???? Lvl 2 Added Hadouken Lvl 2 + Variation 1&2 Added TFS reference intro Added Hyper Effects Added Combo Jigoku Fuusha + Lvl 2 Added Hitsparks Added Hit sounds Added Powercharge effect Added All Sounds Added AI [Ver 1 to Ver 2] Fixed certain AI triggers. Added PalFx to Projectile Absorber. -- Gave Ai the ability to use it Fixed damage problem with Level 2 Combo Jigoku Fuusha. Added "gaining" effect absorber Fixed Gethit behavoir. Added Jump Cancel and Attack Reversal. Added Absorber Hadouken. Added Power Overload. Added Countered B. Roll. Added Dodge Roll. Added more transferability from high to low and low to high standard attack. -- All Standard attacks can be chained that follow the weak ---> strong hiearchy. Projectile Absorber now has an absorption rate based off the absorbed projectile's damage. Absorber Hadouken now does damage based on the damage from the absorbed projetcile. Added Eruption. Added the hitsparks to the hitdef. Added Air Absorber Hadouken. Added Different sounds for Level 2. Added SF3 taunt to act as Taunt level 2. Added Attack Clash (Now Universal). Added PalFx for AI Aggression Mode (now u can see the anger, the darker he gets the more pissed he is). Added Dashing Bull and versitily. Added Eruption Revenge Volcano. Changed ability to do wall jump, can now do it whenever you going towards a wall but not back. Added Strong versions of Countered B. Roll and Smash Added compatibility for Dodge Roll and the other wake up attacks. Added aditional AI triggers. Added win animation for level 2 Taunt. Added New AI triggers and behavoir. Changed Wall Jump command to Back-up. Added More voices. [Ver 2 to Ver 2.1] Fixed SFF/AIR issues. Improved AI. Altered Hit behavoir on some moves. Increased Absorption Rate for Projectile Abosrber by 50%. Recolored Dan sprites. ;----------{Credits}---------------------------------- ;----------------------------------------------------- Virtualltek- For Fighter Factory, its teh greatest. Capcom- For creating MVC(2). Infinity MUGEN Team- The CVS2 Ken spritepack. BC- *Cough* Constructive *Cough* critsism. Staubhold- Very helpful beta testing, ideas, and BIG ASS FEEDBACK. P.O.T.S.- For correcting MUGEN engine errors with code logic. VioFitz - For the dashing Ken sprite. Dark-Shade - For Headbutt sprites. Ryon - For nicely indexing the new port. Chosis - The SF4 sound rips. Tiger Mask - For Making Another Dan. ;----------{Ending}----------------------------------- ;----------------------------------------------------- I made/ripped/cleaned/recolored all effects/sounds unless other wise stated. If this character or anything else in this package is used for anything else besides playing with in the M.U.G.E.N. application. Ask me for permission, its just seen as considerate for my hard work. Hadoabuser@aim.com www.youtube.com/U1ozard http://www.mugenevolution.co.uk/hadoabuser Have fun playing with him :D