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News:
12-7-11I'm sorry for not updating this in a long time but *insert personal problem here*. Anyway I have a character planned but I don't think I'll have time to get to work on it before I leave. It is going to be about 4 years
before I'm back, after that it is up in the air. -Cheers8-6-11I finally started organizing my work with the TTK game and have laid out some basics of it on the W.I.P. page.6-21-11I have been doing some work that I didn't want to show until it was finished but I'm changing engines for it so its not going to be mugen anymore. Might as well say something of it.
It is a full game based loosely on TV TOME Knights. I'll get to Shapeshifter after or in between working on this full game.
6-19-11Been a good while, haven't been working on anything just some uninteresting life things and being a PS3 trophy whore =p. Going to do some more with Shapeshift now that I have the motivation to. 4-3-11Releasing the update for Hadouken today, don't know what to expect. Enjoy nonetheless.
I've included the files for the Mugen 1.0 version in the zip for the download
. Just take them out and overwrite the files in the main folder.7-21-10 Been working hard on adding functionality and attacks. Everything is really coming together, its bringing a tear to my eye :'(. Another GIF showing a combo
using Fierce Shapeshift is posted on the W.I.P. page, just click the date.
7-11-10 Added hotlinking to specific dates on my progress on W.I.P. page, just click the date on the news section to go there. When its a link anyway.
7-10-10
Well I started the first of many >.> "fierce" shapeshifting animations. The reason they're "fierce" is because its a hit link between forms that opens p2 for an additional hit. Its not 100% done but this is the basic idea.
6-30-10 Ok now, got back to Shapeshifter added some things fixed others. Check the vid on W.I.P. page for viewing of all current things.
6-12-10 Long overdue but, I took a break from Shapeshifter cause I didn't feel like spriting for it lol. I'm still not a fan of spriting. That has backed me up on coding so I "had to take the edge off" :p. I
started on TV Tome Knights Mugen, TV Tome Knights is a fan made spin-off of TV Tome Adventures. Which was made by Christopher Niosi. I'm not tossing away
Shapeshifter, I just won't work on it until I get the motivation to sprite or have somebody do the sprites for me.
5-16-10 Geez has it really been almost a whole month since my last bit of update info :/. Anyway got the portrait done, works with the palette. I also got most of the get hit animations coded with a special
function so that it refelects the monster form. I'm going to make a recording of all current things after I make the get hits for fleaman.
4-18-10 Finished the intro transformations, now time for the get hit animations, o joy >_>.
4-16-10 Just been doing alot of different things.
Been doing some sprites for Conbot , but I got around to doing the animation for the werewolf, check bottom of W.I.P page.
3-15-10 My god spriteing is boring. Even these minature sprites I'm doing is taking me
forever due to me getting so bored with it. Anyway I started spriteing the true form of shapeshifter and it
changing its form. Intro vid and gif on W.I.P. page.
3-1-10 Been busy with some other things, but I made a mock up of something I wanted Golem to have, maybe all the forms. Check the W.I.P. page.
2-15-10 Been in a bit of a slump so development has been slow to a near stop for
a while, but I'm better now. I added a couple things to the Skeleton for C.D.N.A.R. mode and Experience
Mode. As of right now the first form Skeleton is complete, I guess. Gonna start on fixing up Golem form. One of my testers decided to make a vid, not everything it currently has is in the vid tho.
1-25-10 Not too much change just fixing up frametimes and sounds, added mode selection
in the intro.
1-23-10 I started on my next W.I.P. after the idea
was passed by a coupld people and it is a shapeshifting monster using monsters from Castlevania: Aria of Sorrow. I have 2 base ideas semi implace already. C.D.N.A.R.(Controlled D.N.A Reconstruction) Mode and Experience Mode, basically C.D.N.A.R. lets you change into what monster
you want when you feel like it. It has 3 forms of each monster type (Basic, Flying, Defence, Fighter, and Agility). First forms take no power to use, second form takes (undetermined) amount of power and final would take double of second form. Experience mode, you choose a base monster
type (Basic, Flying, Defence, Fighter, and Agility), then you evolve from there once you gain enough experience in a monster type. I'm not entirely sure what I'll base what experience on but I'll figure it out and work some other ideas when I get there.
1-19-10 I erased the
Hadouken stuff on the W.I.P. page seeing as his update is complete? Anyway I'm just trying out some ideas at the moment, nothing really concrete for a W.I.P. but I think I got something. Kinda hard to concentrate on it when i'm distracted by my newly decided companion tho :p.
1-11-10 Well I think I got all the bugs/issues this time around, specially with AI. Time to release this update, get it on the Characters page.
1-07-10 Just thought I'd take mark on a time in the point of my A.I. logistics development. I had never actually taken the time
to code "real" A.I. just give the computer specified intructions with a random trigger, seemed to be ok while I was learning it but thats no excuse now. So ever since Hadouken's release I've been watching the A.I looking for areas where I can make it more responsive to situations. Made
a good deal of changes because of this, I need to adjust the A.I. Aggression Mode settings, he seems to get angry too often :p.
12-31-09 No real news really just saying Happy New Year to ya ppls.
12-25-09 Well the time has come, I really didn't expect to have enough
done to release on Christmas but I did so I wanted to release it today. Just topped off the A.I. thought I'm pretty sure It still needs work but I won't find that out till I get some feedback. Man its been a good year updating these guys. I'm out of time for a video lol, its 12:47AM and
I have a busy day later on. Get the updated version on the Characters page.
12-19-09 I had to be a big shot and decided to add a pause and spark to show when each hit "connects". Turning out harder than I expected to get working like it did b4 I added those, but I'm getting there.
12-17-09 Woo friggin hoo, I had to use a different computer to code and test again but its paying off, I got attack clash to work universally. Now I just needto make sure it doesn't have errors, change the music, add sparks >_> basiaclly I'm still not close to finishin just closer
than I was b4.
12-9-09 Having a hard time with development, seems my computer is reach the end of its life. Sounds lag when I play them, mugen lags when I open it to test something. Hell I can barely watch youtube videos because the video and sound lags so much thats its like a scratched CD. I'll do my best to try and have patience to finish
Hadouken, but it is really frustrating. What I mean by my computer dieing is that the CPU (one because the other died a while back) is saying its fairwells also. Just thought I'd say something since I usually have something to post by now.
12-02-09 Haven't had much to show because
I've been fixing the things he already has instead of adding more stuff, but I found something that I can, the functionality of Hadouken's Projectile Absorber and the Absorber Hadouken when used together. Its crazy I tellz ya.
11-30-09
I've been touching up on his hyper pics, removing extra pixels and putting some in the right place. That and i've been hooked on 2dFighter.com for a while. I finished the recolor on it and now I continue coding.
11-25-09 Made a video showing
how the button input works and a rushed version of Level 2 Eruption. Vid on W.I.P. page.
11-24-09 Been working on Solblaze's suggestion for Eruption to accept button input. It seems to work fairly well, similiar to Ken's Shinryuken in Street
Fighter 3 and Street Fighter EX. I added a visual effect to the command started attacks, he turns dark red and sets p2 on fire. The damage dampener I set for it seems to be working well I think i can move on to refineing everything to get him ready for
release.
11-21-09 Showed a preview of what I have done for Eruption, on the W.I.P. Page.
11-18-09 Moved to a new house just got my comp area setup going to start back on Hadouken as soon as I can, though I feel a bit lost in this new
area :p.
11-10-09 Gave him some more moves, yay moves. 2 "wake-up" attacks, which have EX versions :p. Also a way for opponents to stop the juggling when they please with a 1 per min restriction. Vid on W.I.P. page.
11-8-09 Started working on updating Hadouken. I'm gonna refine his gameplay similiar to Guilty Gear seeing as the combo styleing in that game is what I wanted for him in the first place. Gonna lower his damage to compensate and add a Guilty
Gear Burst type thing for opponents. I just started so no telling how its gonna end :p.
11-5-09 Had some A.I. and move issues that I didn't notice :p. Hopefully I've taken care of those.
10-31-09 Time Flux Sonic version 1.8 is released
go get him on the Characters Page.
10-28-09 Working on the A.I. not looking too bad, few wows and lols here and there, but nothing terrible. Vid on W.I.P. page.
10-27-09 Most likely the last 2 moves I'm gonna add this update cycle. Tatsumaki Paradox, a level 2 air hyper move and the yet unnamed air clone team attack. Vid on W.I.P. page.
10-26-09 Feels like I'm getting to the end of Time Flux Sonic's update this cycle. Added a special win pose for winning with Falcon Punch, in the vid its incomplete but the idea is there.
10-21-09 Been getting side-tracked by Dungeon Fighter Online :p. Got back to work 2day, added 2 moves that still need work as they are right now. Blue Blazer (which needs a better name :p) and a clone only move Double Blazer.
Shown on W.I.P. page.
10-16-09 Started working on Time Flux Sonic's Clone ability, its turning out pretty well. The damage dampener isn't to soft or
too heavy and the kill time feels right. Vid on W.I.P. page.
10-15-09 Finished all the guests for Guest Appearance. The last one added is Rolf from Galaxy Fight, vid on W.I.P. page.
10-11-09 Completed remaking every image, sound, and piece of code for TFS, now to add the new stuff. :D.
10-8-09 Finished re-coding Falcon Punch, used more stable helper redirects. Hopefully that random issue with the old one won't happen again.
Also add a win for it. Might add something else to it, idk feel like I've added enough. Shown on W.I.P. Page.
10-5-09 I'm so friggin happy, that new feature that I'm working on is turning out to be a smash even though
I have yet to come up with a better name than "Attack Clash". So far I added a sign that tells u what to do and a button counter. More Info on the W.I.P. Page.
10-4-09 Not made a video of all I've been adding to this point, even Liu Kang by accident, Liu Kang is
a guest. So that makes the total of six Air-Type guests for Guest Appearance. Theres Joe Higashi, Knuckles The Echidna, Ken Masters, Liu Kang, Rasputin and the "Neutral Affiliated" guest Thwomp.
Now its time to add and update the rest of the Ground-Type guests and finish that friggin move. Also in the vid was shown a small part of a new feature I'm gonna add to all my characters. More Info on the W.I.P. Page.
10-1-09 Finally got back to the point I was at on 9-14-09
9-24-09
Well took a little longer than expected but the new SFF that uses the new palette is finished.
Now to reolor all the hyper effect Sonics and the guests then I'll be back to where I was 10 days ago :p. Posted pic of a test palette
I made to show the new usability of the new palette on the W.I.P. page.
9-23-09 Finished the palette and reocoloring Sonic 1-3 and pinball sprites, finishing up Battle today.
Hopefully I can have the completed SFF done today as well.
9-19-09 Not news from me but news to the mugen community
Mugen Release Candidate 1 released by the newly formed Elecbtye. http://elecbyte.com. Its been said by some that this ia a hoax, but
an improved and currently being worked version has been released, can't help but get my hopes up.
9-16-09 Added Google search bar, searches for mugen content only.
9-15-09 New Palette completed, now I have to apply it to all the sprites :'(. Hope I don't go insane in the meantime.
9-14-09 Realized I had done Time Flux Sonic's original palette wrong, so I started over.
9-10-09 Not a great amount of progress, but Ken now functions like joe and more info on
W.I.P. page.
8-26-09 Started working on updating Time Flux Sonic. Starting info on W.I.P. page.
8-23-09 Soma Cruz EX Version 1.8 released. Also added guestbook.
8-20-09 Hard AI for Soma is finished, moving on to easier AI settings.
8-14-09 Soma is beta ready. More info on W.I.P. page
8-5-09 Sprite Replacing and Move Re-coding at 80%.
7-24-09 Finally finished merging/removing/adding colors on Soma's palette, omfg god that was a long process. Primary Palette complete, next step update Part 3 & 4: Making the SFF and code refining.
7-1-09 Half finished merging/removing/adding colors on Soma's palette
6-29-08 Added Hosted Characters page, and first hosted character Master Shake by tannergates.
6-22-09
Started Soma's Update Part 2: Primary Palette Creation.
6-6-09 Started Soma's Update Part 1: Sprite Ripping.
6-4-09 Hadouken released.
6-1-09 Added W.I.P. Page.
5-30-09 Videos of W.I.P. made.
5-13-2009 Pages done. Secret W.I.P. is near completion.
5-8-2009 Page Created.
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