;----------{Hadoabuser}------------------------------- Status: Beta ;----------{Index}------------------------------------ I realized that my readmes can be quite extensive so yea. Just ctrl+f then copy whats in the [] to find what your looking for. I'm pretty sure I'll have it organized better before I'm finished. -- Introduction [CHIO1] -- Universal Abilities [UVAT02] --- Skeleton Abilities [SKTN01] --- Golem Abilities [GLEM01] --- Siren Abilities [SRAB01] --- Werewolf Abilities [WRBI01] --- Fleaman Abilities [FAMN01] -- Universal Attacks [UVAT03] --- Skeleton Attacks [SKTN02] --- Golem Attacks [GLEM02] --- Siren Attacks [SRAB02] --- Werewolf Attacks [WRBI02] --- Fleaman Attacks [FAMN02] ;----------{Shapeshifter A.O.S.}---------------[CHIO1] My fourth character, mainly for a rivalry with my first character Soma Cruz EX. Julius Belmont or any other characters didn't have many sprites in Castlevania Aria of Sorrow so I was a bit lost on what would be a rival for him then I thought the castle kinda is, then I broke that thought down into this character idea. ;----------{Universal Abilities}--------------[UVAT02] ;===================================================== ;----------------------------------------------------- It shape shifts obviously :p. You choose which Shapeshifting style at the intro, push up or down to pick the mode, left and right to change your starting monster type. Start to choose, you can walk around during this time if pressed. The styles are C.D.N.A.R.(Controlled D.N.A Reconstruction) Mode and Experience Mode, basically C.D.N.A.R. lets you change into what monster you want when you feel like it. It has 3 forms of each monster type (Basic, Flying, Defence, Fighter, and Agility). First forms take no power to use, second form takes (undetermined) amount of power and final would take double of second form. Experience mode, you choose a base monster type (Basic, Flying, Defence, Fighter, and Agility), then you evolve from there once you gain enough experience in a monster type. Each monster has either 1 or 2 abilities specific to them or their type. I'll explain them in that fasion. ;----------{Skeletons}-----------------------[SKTN01] ;---------------------------------------------------- Reanimated skeletal remains, mostly of humans, not too much more than that. Defence Rating: 100% Attack Rating: 100% Speed Rating: 100% Power Gain: 100% ;----------{Crumble}--------------------------------- Command: D,D Condition: None You just fall to pieces, grants immunity to standing and air attacks after a 16 ticks then crouching at 32 ticks. Can increase time on this move by holding down. *Usable by all Skellingtons except Winged Skellington. ;----------{Crumble Walk}---------------------------- Command: Hold back or foreward Condition: Fully down in the crumble animation. The crumbled pieces waddle in the direction pushed by the player. Fully invincible while in this move. ;----------{Golems}--------------------------[GLEM01] ;---------------------------------------------------- Creatures brought to life from different dense materials. Defence Rating: 120% Attack Rating: 140% Speed Rating: 60% Power Gain: 120% ;----------{Siren}---------------------------[SRAB01] ;---------------------------------------------------- Half woman, half bird creatures. Defence Rating: 40% Attack Rating: 90% Speed Rating: 100% Power Gain: 70% ;----------{Flight}---------------------------------- Automatically enabled when Siren is choosen, just makes her fly around the battlefield. ;----------{Glide}----------------------------------- Command: Hold any Direction + B, and have availible Glide counters. Just a quick dash so to speak, can do kick from this. You start the match with 4 Glide counters, just w8 on the ground to get them back. 1 every 3.1 seconds. ;----------{Were-Beings}---------------------[WRBI01] ;---------------------------------------------------- Unfortunate humans that recieved the mark of the beast. Defence Rating: 105% Attack Rating: 110% Speed Rating: 70% Power Gain: 80% ;----------{Crouch}---------------------------------- Command: Hold Down They duck to avoid standing attacks, nothing more. ;----------{Flea Men}------------------------[FAMN01] ;---------------------------------------------------- Men cursed with to be small as bugs. Defence Rating: 85% Attack Rating: 70% Speed Rating: 140% Power Gain: 140% ;----------{Variable Jump}--------------------------- Command: Up Tap up for a tiny hop, hold to jump higher. ;----------{Regular/Special/Hyper Attacks}---[UVAT03] ;==================================================== ;---------------------------------------------------- Moves that do damage or setup for them, with no power cost. ;----------{Universal}------------------------------- ;---------------------------------------------------- Can be used with most any form. ;----------{Fierce Shapeshift}----------------------- Command: C + any direction after a close range move hits and above 500 power stock. Shapeshifter attacks as changes forms, except for defence based forms. You get a free way out of shifting lag. Can open up for comboes. ;----------{Throw}----------------------------------- Command: (Close) FWD+B Shapeshifter morphs back to its original form and grabs its opponent to give it some space. ;----------{Skeleton}------------------------[SKTN02] ;---------------------------------------------------- Reanimated skeletal remains, mostly of humans, not too much more than that. ;----------{Bone Create}----------------------------- Command: X when not holding a bone. Self-explanitory, this move creates a bone. You can later throw it or use as a shield, breaks after one use. ;----------{Bone Throw}------------------------------ Command: X after creating A bone. Throws the created bone at an arc. The longer you hold the stronger it is. *Can Walk only in EXP mode. ;----------{Skull Throw}----------------------------- Command: A Throws a skull at an arc. That same skull can be kicked for additional damage after it lands. The longer you hold the stronger it is. *Can Walk only in EXP mode. ;----------{Mandragora}------------------------------ Command: Z Condition: 1000 or more power stock Pick up a Mandragora and let it scream for a near screen wide attack. ;----------{Golems}--------------------------[GLEM02] ;---------------------------------------------------- Creatures brought to life from different dense materials. ;----------{Punch}----------------------------------- Command: X Its winds up for the punch and there it goes. ;----------{Kick}------------------------------------ Command: A Leans back for the launcher and kicks, rocks also fly up. ;----------{Shin Goluken}---------------------------- Command: Z Condition: 1000 or more power stock Golem ducks in for Shoryuken. Do it close for full damage. If first attack frame misses the damage is a lot weaker. ;----------{Siren}---------------------------[SRAB02] ;---------------------------------------------------- Half woman, half bird creatures. ;----------{Kick}------------------------------------ Command: A Siren flies in the current direction of its flight path and kicks. Immediately flies back to past position for safety. ;----------{Sing}------------------------------------ Command: X Siren gathers it breathe to sing, her voice makes music notes that do damage. ;----------{Dust Tornado}---------------------------- Command: Z Condition: 1000 or more power stock. The Siren flaps her wings to gather dust into a tornado in front of her. Hold z to make it bigger. ;----------{Were-Beings}---------------------[WRBI02] ;---------------------------------------------------- Unfortunate humans that recieved the mark of the beast. ;----------{Werewolf Slide}-------------------------- Command: A, ground or air. (Ground) Does a slide kick foreward. (Air) Does a dive kick downward. ;----------{Werewolf Flame Pillar}------------------- Command: X Charges fire in its hand and releases 3 flame pillars. Hold to charge and increase damage. ;----------{Furball Inferno}------------------------- Command: Z Condition: 1000 or more power stock. The Werewolf balls up and launches foreward attacking and knocking p2 up for the flames behind it. ;----------{Fleaman}-------------------------[FAMN02] ;---------------------------------------------------- Men cursed with to be small as bugs. ;----------{Fleaman Leap}---------------------------- Command = X, ground or air. Jumps foreward to latch onto opponent and rubs for damage. Hold back to jump backwards. ;----------{Version History}------------------------- ;==================================================== ;---------------------------------------------------- [Creation to Beta x] Added Skeleton --Added Bone Grow/Throw Added Skull Throw/Grow Added Crumble Added Mandragora Summon Added Golem --Added Punch Added Kick Added Hyper Armor Added Shin Goluken Added Siren --Added Get Hit Function Added Kick Added Sing Added Dust Tornado Added Glide Added Fleaman --Added Variable Jump Added Fleaman Leap Added Werewolf --Added Slide Added Crouch Added Flame Pillar Added Furball Inferno Added Index Added get hits for all level 1 forms, 5000-5070 for true form. Added Universal Throw. Added all get hits for true form. Added a few parts of Fierce Shapeshift. Implemented Monster Specific stat percentages. Added bit of A.I. ;----------{Credits}--------------------------------- ;==================================================== ;---------------------------------------------------- Virtualltek- For Fighter Factory 1/Ultimate, its teh greatest. Capcom- The Castlevania series, friggin love it. Staubhold- Very helpful beta testing, and idea crafting. Freesfx.co.uk- For the Various random sounds I used. Solblazer - Portrait, really great u lazy bum. ;----------{Ending}---------------------------------- ;==================================================== ;---------------------------------------------------- I made/ripped/cleaned/recolored all effects/sounds unless other wise stated. If this character or anything else in this package is used for anything else besides playing with in the M.U.G.E.N. application. Ask me for permission, its just seen as considerate for my hard work. Hadoabuser@aim.com www.youtube.com/U1ozard http://www.mugenevolution.co.uk/hadoabuser Have fun playing with it :D