There are 5 monster types that u can change to using C and some directional button. The types are C(Basic), FWD+c(Fighter/Fast), Up+c(Fly type), Back+c(Defence/Super Armor), Down+c(Mini/Agility).
Each with their own +s and -s obviously, which I can't explain right now cause I haven't developed it yet. Each form will have a stronger form which can be accessed by double motioning the above commands and some power cost. Each form will have some special ability such as the Skellington being able to turn into a Blood Skellington and so on, but as I said above no clue on what I'm going to do until I get there.
Then theres the boss transformations, same as stronger forms cept they're stronger than those and cost more power obv.
The other mode is Experience Mode that would work by choosing a base form during the intro, and gaining experience in different types and evolve into a variation of the base type and the type u gained the most experience in, crazy right.
Some compatibility with Soma as well like Soul Exchange, steal, recover, etc. Possibly in version 2, no way I'm gonna add that right now.
Those are the base ideas but whos to say what I'll do later on. Heres a gif of what I have so far.
Added Mode selection in the intro.
Pre-Beta Test
Surprize.
>_> I really need a new comp, I can't record properly anymore. Anyway theres 2 separate sounds that play, the rawr and the other sound. The other sound is for the ending animation into the Skeleton. Yes, I tried to do better but the sound desync wasn't better than this. *Angry Face*
Short gif of the current transformations so far.
Portraits baby.
Tiny but of updating and showcasing current progress.
Adding more functionality in, still working out kinks and such, but Fierce Shapeshifting. Now some frames are missing due to framerate, but thats the basic idea of how "Fierce Shapeshifting" will work.